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Look at this model of the Force a’ Nature

Harrison Krix is a force a’ nature. Oh hang on, I’ve got that wrong. He’s made a Force a’ Nature. He basically uses everything he can – MDF board, clay, duct tape, paint, jars… he carefully recreates...

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A PC case that’s also an aquarium

Reddit user sirleechalot has build a PC in a fish tank full of mineral oil, with a Big Daddy and bubbles and gravel and everything. It’s just a media PC that probably couldn’t actually run Bioshock...

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Bioshock Infinite preview: cheery, sunny, and unsettling

My first glimpse of Columbia, the floating city where Irrational have set their follow-up to BioShock, is of a sneering caricature of a Mexican face, reminiscent of racist US propaganda from the turn...

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10 incredible Minecraft creations

Minecraft is a genuine sensation. With four million users and over a million and a half sales to date, it’s made its creator, Markus ‘Notch’ Persson, a very wealthy man indeed. But most impressive of...

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Dali’s take on Portal, and other gaming masterpieces

In 2007, PC Gamer commissioned artist Drew Northcott to produce a series of pieces inserting game characters into classic masterpieces of art. They were awesome. Drew is amazing. We used one piece per...

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Ken Levine says first-person games are “the most direct way to engage”

Creative lead of Irrational games and creator of Bioshock Ken Levine has been talking about the advantages of first-person games. He argues that the viewpoint is more immersive, saying it provides...

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Bioshock Infinite compo wants to put your name in the game

Several characters and institutions in Bioshock, like Sinclair Spirits and Robertson’s Tobaccoria, were named after the writers and developers who made the game. Irrational want to do something...

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E3 2011: Bioshock Infinite trailer

[bcvideo id="979672899001"] Irrational’s Ken Levine used the Sony press conference to announce Bioshock Infinite‘s motion controls, but we don’t care about that. Fortunately, the creative mastermind...

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E3 2011: Bioshock Infinite impressions (in brief: it looks astounding)

Last year’s Bioshock Infinite reveal was spectacular, an introduction to the fascinating flying world of Columbia so immacuately choreographed that people doubted whether it was actually being played...

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Ken Levine exposes the conflict in Columbia from BioShock Infinite

After last week’s E3 bonanza, top scientists have verified that it is officially impossible to not be excited about BioShock Infinite. That’s why we jumped with joy when we saw that Irrational Games...

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Bioshock Infinite’s Elizabeth shaped by Ken Levine’s experiences

The Bioshock series has shown off a few human issues in its time; the ethics behind child experiments, human genetic manipulation and artificially manufacturing the father-daughter bond. CVG are...

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Ken Levine says BioShock movie could still happen

Bioshock’s fathomless setting of Rapture is the stuff Hollywood studio execs dream of: an established IP, a chance to splash out on visual effects, and a Byzantine plot. But the BioShock movie – once...

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Ken Levine on vocal protagonists and the use of silence in Bioshock Infinite

Without giving too much away, a key twist in the original BioShock story is to do with your character being completely mute throughout the game. It was an interesting twist on Gordon Freeman-like...

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Games of 2012 – Bioshock Infinite

Familiarity in Rapture? Not a good thing,” says BioShock creator Ken Levine, explaining why Irrational Games had to leave Andrew Ryan and his rotting underwater metropolis behind with Infinite....

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Ken Levine interview

This interview first appeared in PC Gamer UK issue 233. BioShock Infinite is a first-person shooter like its predecessors, but a less lonely one. You play Booker DeWitt, who is trying to escape the...

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Bioshock Infinite release date set for October

Put that Little Sister down, get those bees back in your arm and ready your skyhook, one of this year’s most exciting games now has a release date. 2K say that Bioshock Infinite be out on October 16...

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What do game writers and designers think about BioWare changing the Mass...

To address some fans’ feedback about the game’s ending, BioWare has said it’s working on “a number of game content initiatives” for Mass Effect 3 in addition to existing DLC plans. The possibility of...

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Ken Levine on writing games: a “depressing process, but afterwards it’s the...

In a fascinating episode of the Irrational Interview podcast, creative director Ken Levine discusses the art of games writing with Uncharted writer Amy Hennig. They talk about the how the technical...

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Former BioShock devs found bright new studio

BioShock 2 DLC Minerva’s Den was pretty much a game unto itself, so it makes sense that its development team should found their own studio to create something free of the constraints of a major...

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Cool insights from a candid and funny BioShock developer commentary

JP LeBreton was the main designer on the planty bit of BioShock: Arcadia. He recently joined his friends from the Idle Thumbs podcast to play through some early sections of BioShock, including his...

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Bioshock Infinite loses senior staffers and rumoured multiplayer modes, gains...

There’s been some significant shuffling around at the top of the Bioshock Infinite team at Irrational. A couple of days ago Gamasutra indicated that director of product development, Tim Gerritsen and...

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BioShock Infinite Collector’s Edition: keyrings full of crows, in-game...

In a blog post on the Irrational Games website, legendary designer Ken Levine has opened the clanking, whirring lid on BioShock Infinite’s brassy pair of collector’s editions. The Premium Edition,...

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Reinstall: Cryostasis

This article first appeared in issue 241 of PC Gamer UK. I first played Action Forms’ icebound horror shooter for a review in another magazine – and I can’t say I got it right. Nothing I said was...

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BioShock is free on GameFly

In celebration of its gaming client setting forth from beta, GameFly asks everyone if they would kindly enjoy a free download of 2K’s atmospheric FPS. Because, really, when was the last time you...

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BioShock Infinite won’t have multiplayer

BioShock Infinite’s turbulent journey toward its February 26 release has incurred staff departures and release delays as Irrational ensures the completeness of Columbia’s sweeping set pieces. But one...

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BioShock Infinite: first impressions from our massive hands-on (spoiler free)

I’ve just played the first five hours of BioShock Infinite, and I’ve come away with the same dazed feeling I got after I first played Half-Life 2. It’s a sensory overload: a relentless series of...

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BioShock Infinite graphics options revealed

I’ll get this bit of reassurance out of the way: Infinite runs perfectly. Our demo PCs were admittedly above average: an AMD FX-8120 (an octo-core CPU) and a single card in the AMD Radeon 7900 series...

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What I loved about BioShock Infinite

I spent about two and a half hours with BioShock: Infinite yesterday during a press event in Los Angeles. Infinite already feels like something really special, mostly on the merits of its presentation...

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BioShock Infinite ending “is absolutely different to anything you’ve seen in...

It will also be the most ambitious thing Irrational has ever done, according to Ken Levine, BioShock Infinite’s creative director. We sent two intrepid reporters to get the lowdown on Irrational’s...

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What I didn’t love about BioShock Infinite

BioShock Infinite is incredible, but it isn’t perfect. After reflecting on what I loved, I took a moment to think over what aspects of the game produced a shrug after playing the first three hours on...

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Bioshock Infinite’s first five minutes revealed in new trailer

Irrational have just posted a video showing the first few minutes of Bioshock Infinite. That’s the first minutes of actual campaign footage, not the minutes directly after loading up the game. That...

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Face Off: What was the best decade for PC gaming?

Face Off pits two gladiators against each other as they tackle gaming’s most perplexing conundrums. This New Year’s Eve edition is a chronological throw-down: which decade gave PC gaming the most?...

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Rapture replica in Minecraft houses no gods, only blocks

Blocky recreations of BioShock’s city beneath the sea are a popular construction choice for Minecraft’s watery areas. Builders Kevin, Jake, and Stewie of the HungerCraft community chose the...

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The five best game trailers of all time

This week has seen the release of several pre-rendered cinematic trailers. Exciting though they were, brows were raised, then furrowed, then frowned in the PCG office as we noted how precious little...

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Bioshock Infinite’s City in the Sky trailer provides Comstock footage

Here’s a rather splendid new trailer for Bioshock Infinite; one that packs together grand vistas of the soaring city of Columbia, insight into its fire-and-brimstone ruler Zachary Comstock, and plenty...

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Would You Kindly Be My Valentine?

Coming to you LIVE from the bottom of the Atlantic Ocean, it’s time to celebrate Valentine’s Day with Rapture’s number one radio dating programme: Would You Kindly! Free from the tyrannical oppression...

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BioShock Infinite hands-on: five hours in cloud city

There’s something I can’t tell you about BioShock Infinite. Not because it’s a spoiler – I’ll avoid those too – but because I can’t quite communicate it. It’s something I felt after playing Half-Life...

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BioShock Infinite goes gold, Irrational says it cut enough content to “make...

It’s time to make sure your tickets are in order and your tweed vests are properly packed in your steamer trunks, because the (sky)train to BioShock: Infinite’s floating metropolis is on schedule to...

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BioShock Infinite’s “Pre-Purchase Rewards” revealed – but there’s a catch

Worried that the download copies of BioShock Infinite will sell out, when it lands on the 26th of March? You might want to sit and think about that for a moment, or alternatively you could pre-order...

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BioShock Infinite artist almost resigned over game’s depiction of religion

Two of the many -isms supercharging BioShock Infinite‘s narrative is the religious extremism and racism of Zachary Comstock, the zealous ultra-nationalist founder of Columbia and a figure of worship...

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Irrational: ultra-photorealism in BioShock Infinite “isn’t our goal”

One of the best ways to flex the graphical muscle of our machines is seeing how close we can bring virtual visuals to the real thing. It’s not the absolute definition of fidelity, though, and some...

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Ken Levine: BioShock Infinite team repeatedly wanted to cut Elizabeth

The saga of BioShock Infinite’s development is almost as nuanced as the history of the floating city of Columbia itself, and that facet certainly extends to the impending FPS’ cast of characters....

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Irrational’s Ken Levine personally “killed” BioShock film adaptation

The BAFTA awards were given out earlier this month, and apart from being known as the ceremony where winners get a golden face, it’s where a few PC games took a bow for their achievements. Irrational...

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Ken Levine’s fascinating, lengthy BAFTA Q&A is now available to watch online

If you have an hour-and-a-bit of time spare today, you could do a lot worse than to spend it watching this recently uploaded BAFTA Q&A with Irrational Games’ Ken Levine, in which he chats about...

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Face Off: Do boss battles have a place in modern games?

In this week’s Face Off debate, Tyler goes left, then right, then left again to dodge Evan’s precisely timed barrage of attacks against traditional boss fights in modern games. Are they an outdated...

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Nvidia GeForce 314.22 drivers boost BioShock Infinite, Tomb Raider performance

As it typically does for a major game launch, Nvidia has updated its GeForce card drivers to 314.22 for boosts in performance and stability. It claims recent titans BioShock Infinite and Tomb Raider...

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Why you should play BioShock Infinite on Hard difficulty

Your virginal play-through of a story-driven game like BioShock Infinite is precious. And after finishing Infinite, I think Hard difficulty brings out its best aspects as an acrobatic, frantic...

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Violence is “a part of the storyteller’s toolkit,” says Ken Levine

BioShock Infinite lead Ken Levine addressed the ongoing debate about violence in games in an NPR interview (via GameSpot) yesterday. During the talk, Levine defended games by stating that using...

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BioShock Infinite’s ending explained, and what we think about it

Spoiler Alert! Don’t read this post or its comments unless you’ve finished BioShock Infinite. Experience it for yourself so you can come back and analyze it with us when you’re done. Don’t even scroll...

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Face Off: Would BioShock Infinite make a good movie?

This week’s debate asks whether or not a film adaptation of BioShock Infinite could work, or if it misses the point. “No,” says the man from Michigan: Evan thinks that BioShock’s themes and intricate...

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